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All Weapons in Belmont's Curse: The Seven Families Explained

Castlevania: Belmont's Curse has seven weapon families across four tiers. Every confirmed family, how the tier system works, and where the special weapons hide.

10/12/2026 Belmont Wiki Team Last updated: 10/12/2026 3 min read

Weapons are the loadout half of Belmont’s Curse’s combat: seven distinct families, each with its own moveset, layered over the Arcana cards that change what your character can do. This page covers every weapon fact confirmed before launch — verified 2026-10-12 — and flags exactly what waits for the October 15 release.

How many weapon families are in Belmont’s Curse?

Seven weapon families are confirmed, spread across a 1499 Paris that gates each family behind exploration and boss kills. Official previews named the sword and greatsword explicitly; the remaining five families are shown in official material but not yet individually named by name in preview coverage — we are listing only what we can verify and filling the table on launch day.

Family Status Notes
Sword Confirmed — starting weapon Rose begins the game with one; the opening arc is balanced around it
Greatsword Confirmed — Joan of Arc reward Heavier, slower, higher commitment — earned mid-game
Cestus (gauntlets) Confirmed — secret find Hidden in the Paris sewers; the demo’s secret weapon
Remaining four families Shown officially, names unconfirmed Full breakdown lands at launch

What are the weapon tiers?

Each family runs four tiers. Preview and database coverage of the demo files confirms the bottom two are Ordinary and Refined, with two higher tiers above them whose names are not yet public. The tier system is how a single family scales across a full playthrough — you upgrade within a family rather than replacing it wholesale, which pairs with the seven-family choice being a real build decision rather than a linear upgrade path.

Which weapons are confirmed so far?

Three weapons or weapon types are confirmed with specifics:

  1. The starting sword — Rose’s default, and the weapon the first boss fight is tuned for.
  2. The Greatsword — the reward for defeating the corrupted Joan of Arc, confirmed by press coverage of the July preview wave.
  3. The Cestus gauntlets — the demo’s secret weapon, hidden in the Paris sewers. If you played the demo, you may already carry it: demo save progress carries into the full game.

Where does the Greatsword come from?

Defeat Joan of Arc — the fiery, corrupted version of the French legend who wields a powerful sword herself — and the Greatsword is your reward. It is the first big weapon milestone of the game and the reason the mid-game opens up: a slower, heavier family that changes your approach to boss fights. For how to prioritize it, see the early weapon roadmap.

What is the secret Cestus weapon?

The demo hid a secret weapon in the sewers beneath Paris: the Cestus gauntlets, a fist-family weapon that community finders surfaced within days of the demo going live. It is the best evidence of Belmont’s Curse’s hiding-place design — a Metroidvania that rewards poking into every sewer grate. Expect launch-day guides here for each family’s standout finds.

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